Monday, November 30, 2009

Much Love for the Damage Control Unit

I've been engrossed in decisions relating to my Arbitrator's fit, and a strange disturbance is preventing me from engaging in missions in New Eden today, so I thought I'd take a second to express my appreciation to the humble Damage Control Unit.

In return for a modest donation of capacitor energy the DCU boosts resists of Shield, Hull and Armor, and is not affected by stacking penalties. I can't imagine a fit of a ship where I don't pack a DCU. In addition to that, it's simple and direct in terms of its categories.

You have your Damage Control Unit I, and your Damage Control Unit II. That's it. That's all. Perfection.

Sunday, November 29, 2009

How to fit my new Arbitrator

I am the proud owner and operator of the Arbitrator I.

Arbitrators are Cruisers, and hence much larger than the Punishers I'm used to flying. The Arbitrator also has other dissimilarities.

It doesn't have enough turrets to really be a laser boat, nor enough launchers to really be a missile boat. It has a big drone bay though, I think it's supposed to rely on its drones to get its work done. With these drones shooting on their own, the Arbitrator can save all its capacitor for its tank.

It lacks the Punisher/Maller's bonuses to resistances, but I think I can put some EANM's on it and an armor repairer and tank alright while my Drones destroy the enemy unmolested. I'm also looking to put a set of Salvagers in my turrets, which will allow me to eat up the destroyed enemy ships for raw materials.

Tonight I'm going to see how it goes. Likely I'll be unable to make the fit I want, but I'll at least learn what skills I need to train.

Saturday, November 28, 2009

Punisher VII, current fit

You can fit different items in the slots on each ship. Ships have 3 kinds of slots.

There are low slots, mid slots and high slots.

On my Punisher VII (the 7th Punisher I've flown since I got to New Eden) I have the following setup:

Low:

Energized Adaptive Nano Membrane: This adds a little resistance to my armor against all 4 damage types.
Damage Control I: This does the same thing as the EANM, but it takes a bit of capacitor to do it
Small Armor Repairer II: This fixes my armor as it takes damage, and eats up a lot of capacitor to do so. The II means that it is a Tech 2 version of the Small Armor Repairer. This makes it more effective, but much, much, more expensive.
Capacitor Power Relay: This lowers my shield strength, but increases my capacitor supply

Mid slots:
I slot two Cap Recharger II's. The cap recharger increases the speed at which my capacitor recharges. These are Tech II. With my current skills I can only make one active at once. I need more CPU to have them all running.

High Slots:

I slot 3 medium pulse laser's. These are the best guns for the Punisher . I leave the last high slot empty, as I don't have any more CPU to put anything in it.

Ships have basically 3 buckets, and you can't put more in once you fill a bucket. There's CPU, Power and Space. My ship has more space and power, but needs more CPU to activate my last slot. I need to get my Electronics Skill higher to get more out of my CPU.

This setup works alright for me when I run level 1 missions, but I need help from kindly strangers for some level 2 missions. Fortunately the Amarr Empire is a kindly place, and such good samaritans are common. I always have to be on the lookout though, because Gyerzen is in Low Security space, so my fellow capsuleers could attack me.

This has happened before.

Friday, November 27, 2009

New Eden, what and why

Previously, I said I was a capsuleer in New Eden. That was a typically self referential sentence. That is, anyone for whom it clarified didn't need clarification. Thus, definitions:

New Eden is a region of space, inhabited by 4 Empires and a sprawling collection of infantile 'alliances' which refuse to respect the reign of the 4 powers.

The Amarr Empire is the standard bearer of peace and order. We fly golden ships and shoot laser beams at our enemies. Our nation is the strongest Empire, and we are God's chosen people. Our Empress is Empress Sarum.

The Caldari are a strong ally nation. They are a corporate structure, but have recently reorganized themselves along Amarrian lines, with a man named Tibus Heth taking over power and leading the reclamation of their capitol planet from vile enemies. He's a great man, I hope that he and our Empress get married to seal our alliance.

The Gallanteans are bad guys. They say that they are for peace and freedom, but their greatest Admiral started the last war by crashing a supercarrier into a Caldari space station. They have an election to get a leader (because God doesn't tell them who should be in charge).

The Minmatar are even worse. They are actually at war with the Amarrian Empire! That makes them not just enemies, but heretics, because they are opposing the will of God. Why would you do that? Their ships are rusty and ugly looking, and they hide at long ranges and use missiles. Their government is a Tribal Council, because they are barbarians, and they've recently been revealed to be in cahoots with the Thucker tribe, a known faction of pirates.

All of the other 'alliances' are collections of capsuleers, without a strong base of commoners for support structures. They are too many to name or note, but they inhabit a realm of space known for it's lawlessness and discord, and they are always at war with one another.

A capsuleer is a space pilot, you get inside a 'pod', which is a tiny one man space ship, and then this pod is placed in any ship you can afford. You "fly" the ship by controlling it from the pod. The most important thing about being a Capsuleer is that you never die. If you get killed your mind is beamed from your pod to a clone, and you wake up back at the station, ready to grab another ship.

Thursday, November 26, 2009

Greetings

I'm Retlawyen, a capsuleer in New Eden, bound in service to the Amarr Empire.

I fly Punishers out of Gyerzen, taking missions for Mides Hatha and Binoda Zunarus. Mides's missions are much easier than Binoda's.

I graduated from the Academy approximately a month ago, and took service with the 24th Crusade approximately 2 weeks ago. I've never visited the actual militia warzone yet, but feel that solidarity is important.

I own 100 Punishers, and am currently on number 7. Recently I've begun to put T2 gear on them.

It is my ambition to one day fly a Slicer. I have saved up 10k Loyalty points with the Amarr Navy, so I'm 1/8 of the way there.