Thursday, February 25, 2010

At long last

Alright, I've got my 8.1 standing with the Navy, finally.

I'm going to be unable to pilot for the weekend, but when I return I'll train up Xenomorph psych and hop into the militia battle full time. I'll be plexing in a punisher until Cruisers V finishes.

Maybe I'll finally get some candy! Celery sticks may cultivate one's faith, but they also bore one to tears.

Sunday, February 21, 2010

Xenot's Standings...

I swear, each point of standing takes two to three times the effort of the one before it.

I'm right on the verge of getting 8.0 with the navy, in fact I'd scheduled that I'd get it last Thursday. Sadly, I'm still at 7.8. Unreal. It's such slow going...

I want my jump clones!

In addition, I'm at 9.9 with my agent. That's far less relevant, as getting to level 10.0 with a level 2 agent would be as much a badge of shame (watch me grind suboptimally!) as anything else, but seeing 9.9 just sit there is vexing. The 10.0 feels like the A+ grade, which is never given but held out to tantalize doctoral candidates to do better work. Gah!

I'm 1/3 of the way through Amarr Cruisers V. Should be about 18 more days. Then I'll grab medium turrets (Tech 1 guns are an embarassment), then Battlecruisers, and I'll finally be on to Level 3 missions. I'll have to get out of low sec to run those, can't afford to lose my level 3 mission running ship initially, but I'll be back soon enough, and I'll have my jump cloned punisher plexing jaunts to keep the excitement up.

Sunday, February 14, 2010

Fitness via EVE

I'm not as fit as I could be, and the reason isn't hard to understand.

I'm active, and my meals are of ordinary size and duration. So why would I be fat? The answer is simple, I've a sweet tooth. On any given day I consume one or two candy bars. Obviously, this destroys my diet.

Thus, I've made the following vow. I shall not consume another candy bar until, and unless, I destroy an enemy capsuleers vessel. My craving shall grow and grow as I mission and mine, until ultimately, in service to the Empire, I destroy our vile enemy's. Then, and only then, shall chocolate and peanut butter pass my lips once more.

Thursday, February 11, 2010

CVA, Providence, AAA, U-K

I'll shed my newcomer veneer for a second. It's simply too juicy not to.

CVA:

Much questioning has been going on as to what CVA was thinking. The answer is, essentially, that the CVA folks are hypothesizing when they are asking that question doesn't exist. Most alliances, null security alliances in particular, are a herd of peons led by folks who understand what's going on. I say this without attempting to give offense. I'm a peon myself. Anyone who thinks in terms of their individual capacity and enjoyment within Eve is. The leadership plays the much more complicated game of "Eve-Alliance", and keeps everything set up such that the peons can play their more enjoyable grunt version.

CVA isn't like this. CVA has always been the switzerland of null security alliances. It's never had a real conflict. Not ever. It started off as a marriage of an RP notion and a shrewd fellow (long since retired) who saw the advantages in NRDS. The leadership of CVA have had the sense not to rock the boat, and amalgamated other similar organizations to become Providence Holders without ever really changing this dynamic. The result is this: CVA are grunts through and through. Call them individual players, call them peons, grunts, what have you, there's no one in authority in CVA who isn't one.

This has several consequences, the disastrous failure at cap ship warfare only the most visible (doctrine of mediocrity. They'd never done it, so they bombed.) It was obvious that they'd be defeated. Why did they ship up? Before we answer that let's look at another question.

Why are they still mouthing off to AAA? Why no quick behind the scenes capitulation? Why the odd silence from official channels? All of these answers are the same answer. They are still peons. They have no real skin in the game.

What's the risk of poor behavior for CVA's leadership? The 4 main guys have all the assets they could ever imagine. They've run Providence all the way through to Dominion. They could play EVE for literally ever and never want. They are taken care of.

They take losses the same way you take the loss of your mission running BS when you are a level 4 Empire runner. It's vexing, but trivial. Truth be told, they don't even log in that much nowadays.

Thus, they have naught to lose by standing on principle, or, you know, for whatever. They are also as bad at alliance warfare as any newcomer suddenly thrust into command authority. What they know is administering providence, shepherding greys, smacking blinky's. They are still learning alliance warfare, but doing so publicly. This is shameful, thus their silence and incoherence.

AAA/U-K:

So that's CVA's side of things. What's up with the other side? Why are they taking so long to smash Provi?

Simple. They are the doms, and like all doms, they aren't in the driver's seat. Their relationship with Provi is important, but they need provi to go back to being space cops. It doesn't work if they are just another null sec alliance.

Imagine if Switzerland invaded someone. They'd lose, sure, but you don't want to beat them and own them, you want them to go back to being Switzerland! You need the neutral banker! In this case, you need the guys who are satisfied by doing a bad Concorde impression, and lure neutrals out to 0.0 for you to prey on.

U-K is similar. They are the RP foes of Provi, but they have sort of evolved into real pirates, over time. They don't want to be pirates full time, like all the other groups out there. They are the Ulshra-whatever. They Come For Their People! What will that motto mean when they own Provi and AAA is their only neighbor? AAA sure isn't about to start making Amarr noises to satisfy their vanity.

Providence Holders:

Aside from CVA, the other Holders are a diverse bunch, but can be summed up in the following camps.

0.0 Alliance members: These guys think they are in a real 0.0 alliance. They are ready to fight, losing is fine, it's better than being forced to be space cops forever. These guys are primarily in Paxton Federation, but Sylph has a number as well.

Industrialists: Mostly s3v here, but others as well. These guys are just in Providence Holders because it's a 0.0 alliance that never gets into big boring wars. They want to be out in 0.0, but have no desire to be space cops. These guys would strike a deal with AAA, but aren't really the ones with anything to offer them. They aren't the ones who make Provi what it is/has been.

RPers: These guys are the goods, they are space cops and FWarriors. What you think of when you think of CVA/Provi. They don't want to capitulate for RP reasons, but they want to get back to business as usual ASAP.

All told, a fine mess.

AAA/U-K want (the bosses, here, the grunts just want to play EVE), CVA to come to its senses and return to being subs (seriously, banzai tree metaphors? Could there be a more insulting way to propose peace?). Providence Holders wants what I've described. The leadership is essentially AWOL. They are playing their individual chars, and mostly forum war anyway. They simply don't care for the levers thus far being applied.

My guess? AAA/U-K leadership throws up its hands and bows to the pressure of it's membership, and destroys Provi, maybe with the help of a deal making faction, probably S3v. New Provi doesn't attract greys in the numbers that old Provi did. CVA's leadership makes a big deal about how they will one day return, but effectively never do. Provi as a whole might recollect itself in the 24thIC.

Monday, February 8, 2010

Got a better handle on the way this will eventually work...

Ok, so my dream is to make money doing level 4 missions for agents within the security of the Empire, then lose money doing battle with the Minmatar in the 24th Imperial Crusade. Good so far.

There are some snags though. When I die, I'll lose my implants, which I've recently seen are essential to good skill learning. Simply not dying isn't practical. My teachers have always stressed the doctrine of mediocrity. Those who do something more are better at it. Thus, I'll initially be up against far more practiced foes. I'm going to lose ships, pods and clones.

Jump Clones enter the picture. By getting approval from the Amarr Navy I can use Jump Clones to do battle, without risking my carcass or implants. I'm currently rated a 7 out of 10 by the Navy, and they give out Jump Clones to those with an 8 out of ten ranking. I just need to do a few more missions and I'll be set!

On that subject, I got all of my learning skills to level 5, except for Empathy which is a 4, and I'm taking a break. I'm currently finishing up the level 4 set of Amarr Cruisers, with designs on Medium Energy Turrets immediately after that. I'd love to upgun the Maller II with some nice Tech 2 lasers, and increasing the resistances of the armor is no small thing either.